Ainsley Sunday is a game designer, writer, and illustrator.
Through her work, Ainsley seeks to ground the fantastical in the real by incorporating history, folklore, and science. And despite her penchant for the macabre, she always makes room for levity and kindness in her storytelling.
Ainsley graduated from the Maryland Institute College of Art with a BFA in Game Design and Illustration and a minor in Sequential Arts. During a brief summer interlude, she worked on an unannounced IP at ZeniMax Online Studios as a Narrative Design Intern.
She is currently an Associate Quest Designer at Bethesda Game Studios and delights in spending her days crafting immersive, open-world stories.
Games
As a plague spreads through the isolated village you call home, balance your needs as a newly-turned vampire with your duties as a healer.
Leechcraft is interactive fiction with a healthy dose of role-playing, steeped in a dark fantasy world inspired by medieval medicine.
Strand is a solo journaling game about a scientist trapped in a submarine under an alien sea. They will make marvelous discoveries, be faced with difficult decisions, and through it all, know that they won't be returning home.
The alien world and its inhabitants are yours to define and explore.
Game Writing Samples
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NPC barks from Lazarus, a 3D platforming game made for Brackeys Game Jam 2025.1.
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A side quest document for The Witcher 3, designed to take advantage of pre-existing assets while foreshadowing DLC content.
A script for a confrontation between two friends set in a sci-fi world.
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An in-game lore entry for the Graveyard, a setting for a sci-fi game.
Newsletter
Lore Drop! is a monthly-ish newsletter with essays about everything from blockbuster video games to weird little pieces of history.