Timeline
3 weeks
Roles
Designer
Tools
Twine
It ends with a grave. is a short interactive fiction game that follows a lich — an evil, undead magician — trying to make their beloved dog immortal.
Over the course of the game, the player develops a relationship with their dog and estranged daughter. They are faced with a choice: sacrifice their daughter to make their dog immortal or spare their daughter and allow their dog to die.
The game was completed for a narrative design course in Fall 2022 and was made using Twine.
Timeline
2 weeks
Roles
Designer, Writer
Tools
Unity 3D (C#)
The Library is an endless, randomly generated library of randomly generated books. The game was made in collaboration with Trixie, who handled the generation of the library's infinite rooms.
All text in the game is randomly selected and strung together, resulting in a library of odd, often unsettling poetry.
The player can explore the narrow staircases and square rooms of the library for as long as they wish, or until they fall into the void.
Timeline
5 weeks
Role
Designer (solo project)
Tools
Unity 2D, Adobe Illustrator
The Escape from Castle Nightfang is a stealth/action platformer about a vampire hunter attempting to escape a castle full of hungry vampires.
The player is armed with a shotgun, stake, and lantern. The lantern provides light, but attracts vampires; the shotgun kills vampires in one hit, but makes a lot of noise; the stake is a weaker weapon, but a stealthy one. These three tools accommodate a variety of playstyles and afford the player agency in how they move through the level.
Timeline
3 weeks
Role
Designer (solo project)
Tools
Unity 2D (C#)
Requiem is a narrative puzzle game about an exhibition of the work of two luthiers. 
In life, the two were rivals who delighted in hiding secrets and puzzles in their work. Long after their deaths, the player is a museum curator hoping to solve the final mystery hidden in their instruments.
The player uses an informational booklet as a guide to begin uncovering the answer by playing the instruments in the exhibition.
Timeline
1 week
Role
Designer (solo project)
Tools
Unity 3D (C#)
Sphere Cannibalism is a game about spherical motherhood and geometric violence.
The player takes on the role of a mother sphere that must protect her children while hunting and consuming her prey. At dusk, the children consume their mother and perpetuate the life cycle of this geometric world.

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